/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006 - 2013 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
 SDName: Boss_Princess_Theradras
 SD%Complete: 100
 SDComment:
 SDCategory: Maraudon
 EndScriptData */

#include "ScriptPCH.h"

#define SPELL_DUSTFIELD             21909
#define SPELL_BOULDER               21832
#define SPELL_THRASH                3391
#define SPELL_REPULSIVEGAZE         21869

class boss_princess_theradras: public CreatureScript {
public:
    boss_princess_theradras() :
            CreatureScript("boss_princess_theradras") {
    }

    CreatureAI* GetAI(Creature* pCreature) const {
        return new boss_ptheradrasAI(pCreature);
    }

    struct boss_ptheradrasAI: public ScriptedAI {
        boss_ptheradrasAI(Creature *c) :
                ScriptedAI(c) {
        }

        uint32 Dustfield_Timer;
        uint32 Boulder_Timer;
        uint32 Thrash_Timer;
        uint32 RepulsiveGaze_Timer;

        void Reset() {
            Dustfield_Timer = 8000;
            Boulder_Timer = 2000;
            Thrash_Timer = 5000;
            RepulsiveGaze_Timer = 23000;
        }

        void EnterCombat(Unit * /*who*/) {
        }

        void JustDied(Unit* /*killer*/) {
            me->SummonCreature(12238, 28.067f, 61.875f, -123.405f, 4.67f,
                    TEMPSUMMON_TIMED_DESPAWN, 600000);
        }

        void UpdateAI(const uint32 diff) {
            if (!UpdateVictim())
                return;

            //Dustfield_Timer
            if (Dustfield_Timer <= diff) {
                DoCast(me, SPELL_DUSTFIELD);
                Dustfield_Timer = 14000;
            } else
                Dustfield_Timer -= diff;

            //Boulder_Timer
            if (Boulder_Timer <= diff) {
                Unit *pTarget = NULL;
                pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
                if (pTarget)
                    DoCast(pTarget, SPELL_BOULDER);
                Boulder_Timer = 10000;
            } else
                Boulder_Timer -= diff;

            //RepulsiveGaze_Timer
            if (RepulsiveGaze_Timer <= diff) {
                DoCast(me->getVictim(), SPELL_REPULSIVEGAZE);
                RepulsiveGaze_Timer = 20000;
            } else
                RepulsiveGaze_Timer -= diff;

            //Thrash_Timer
            if (Thrash_Timer <= diff) {
                DoCast(me, SPELL_THRASH);
                Thrash_Timer = 18000;
            } else
                Thrash_Timer -= diff;

            DoMeleeAttackIfReady();
        }
    };
};

void AddSC_boss_ptheradras() {
    new boss_princess_theradras();
}
